💊・Drugs
With the script, it is also possible to create your own consumable drugs directly. For these to be active in the game, Config.EnableDrugs
must be set to true.
Config.Drugs
['joint'] = { -- item that can be used in game
label = 'Joint',
animation = 'smoke', -- Animations: blunt, sniff, pill
time = 80, -- Time in seconds of the Effects
effects = { -- list of effects the drug have
'intenseEffect',
'healthRegen',
'moreStrength',
'drunkWalk'
},
cooldown = 360, -- Cooldown in seconds until you can use this drug again
},
The cooldown is added to the normal effect time of the drug, in this case the cooldown is 80 + 360.
If you use the ox_inventory, please use the following template to add the drugs to your items.lua:
["item_name"] = {
label = "Item Label",
weight = 20,
stack = true,
close = true,
description = "Item Description",
server = {
export = "it-drugs.item_name"
},
client = {
image = "item_name.png",
}
},
Each item_name
must be replaced with the actual item name
- runningSpeedIncrease
- infinateStamina
- moreStrength
- healthRegen
- foodRegen
- drunkWalk
- psycoWalk
- outOfBody
- cameraShake
- fogEffect
- confusionEffect
- whiteoutEffect
- intenseEffect
- focusEffect
- superJump
- swimming
['item_name'] = { -- item that can be used in game
label = 'Drug Label',
animation = 'smoke', -- Animations: blunt, sniff, pill
time = 80, -- Time in seconds of the Effects
effects = { -- list of effects the drug have
'intenseEffect',
'healthRegen',
'moreStrength',
'drunkWalk',
},
cooldown = 360, -- Cooldown in seconds until you can use this drug again
},